DMG: 9 The knight of Hate's most feared ability is its dreaded harm touch. In general your pet will be equal to a monster about half of your level. Slot: FACE INT: +3 Slot: SECONDARY Skill: 2H Slashing Atk Delay: 40 DMG: 11 AC: 12 AC: 10 Class: ALL AC: 25 Race: ALL, MAGIC ITEM LORE ITEM Shadow Vortex will make you slightly more synergistic with Enchanters, but still nowhere near as much as Paladins. Be ready to commit to whatever mob you cast Disease Cloud on unless a group member roots it because the mob is now basically 100% mez-resistant, that is, every time the Damage Over Time ticks mez will break. Skill: 1H Blunt Atk Delay: 28 Haste: +41% Race: ALL, MAGIC ITEM LORE ITEM NO DROP J1mmy Recommended for you. Bash and quickly cast your fastest lifetap or Feign Death and let another class tank momentarily. WT: 0.0 Size: TINY Slot: HEAD Skill: 2H Slashing Atk Delay: 48 Slot: CHEST Pull to a safe distance and kill. STR: +6 INT: +6 Class: WAR PAL SHD WT: 10.0 Size: LARGE HP: +10 WT: 0.0 Size: TINY by edsarto. WIS: +15 INT: +15 In addition to being a persistent DoT, the SHD pet can eat Harm Touches, Bash interrupt casters, and act as a walking mana reserve in case of emergencies (once you've obtained a Mage Focus Item to right-click Reclaim Energy). Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 SV MAGIC: +15 AC: 35 Your final pet is received at level 58 in the form of Cackling Bones. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.0 Size: TINY Class: WAR SHD ROG Search. AC: 5 Effect: Envenomed Breath (Combat, Casting Time: Instant) at Level 50 Slot: WAIST Maestro of Rancor and Innoruuk, MAGIC ITEM Also, when needing to push a mob that's casting Gate or Complete Heal, always push with the pets if there are any; pets are typically hasted and can easily counter-push several group members, keeping the target still and at its initial casting location, where it will be able to successfully channel its spell. WT: 2.5 Size: MEDIUM Shadowknight pets can be used to send into battle before you enter the fight. DMG: 20 AC: 5 Class: SHD NEC Class: ALL except CLR PAL DRU MNK SHM AC: 25 Race: ALL, MAGIC ITEM LORE ITEM SV DISEASE: +7 SV POISON: +7 In a team an ogre would be more beneficial and you could let the healers or bards do the healing. This page has been accessed 115,735 times. Welcome to the Everquest Shadowknight Forums. Slot: RANGE PRIMARY SECONDARY Skill: 1H Slashing Atk Delay: 22 DMG: 33 Slot: SECONDARY Effect: Heat Blood (Combat, Casting Time: Instant) Slot: PRIMARY Race: ALL. Effect: Feign Death (Must Equip, Casting Time: 3.0) at Level 45 Class: SHD Different combinations of the Darkness and Fear line of spells are a must for soloing as a Shadow Knight. Bash however requires a shield which is the biggest reason to choose a troll or an ogre than any of the other available races. Skill: 2H Piercing Atk Delay: 41 Slot: RANGE PRIMARY SECONDARY Because a snared caster behaves as though it is rooted, except without any proximity aggro. In his realm of pain and anger he slowly tore them apart, physically and mentally, over the course of three thousand years. Class: SHD NEC Class: ALL Skill: 2H Slashing Atk Delay: 42 WIS: +6 INT: +6 HP: +6 Slot: SECONDARY SV MAGIC: +5 In the long run bash is better than kick so you will not be missing out on anything. Therefore, if you Feign Death and stay down long enough for a monster to "go home," you should be safe when you stand up a majority of the time. Slot: WRIST Add Items. WT: 10.0 Size: LARGE WT: 0.0 Range: 50 Size: SMALL WT: 2.0 Size: SMALL Effect: Paralyzing Earth (Combat, Casting Time: Instant) at Level 49 Class: ALL except DRU NEC WIZ MAG ENC AC: 55 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR SHD I’d already given my heart when I saw the sinister beast beneath his flawless facade. Class: SHD Class: WAR SHD ROG Class: WAR CLR PAL SHD At level 15 you get the Numb the Dead spell. You will need to reapply fear and/or darkness, so make sure you manage your mana bar accordingly. So which race should you be? MANA: +10 Class: WAR SHD WIS: +7 INT: +7 WT: 0.1 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM Class: ALL Slot: RANGE PRIMARY SECONDARY Class: WAR PAL RNG SHD Slot: RANGE Class: WAR RNG SHD BRD ROG Slot: BACK SV MAGIC: +15 Slot: ARMS AC: 30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD BRD ROG More armor on a tank means less demands on healer mana. Skill: 2H Slashing Atk Delay: 42 Strafing alongside the mob also helps with adjusting to any sudden changes in its movement while staying in melee range. Class: ALL If you plan on playing to the highest levels however shadowknights might just be the perfect class for you. Slot: HANDS Vadd. You will need two level 50-60 groups (A … Effect: Poison (Combat, Casting Time: Instant) at Level 1 WT: 2.0 Size: TINY DMG: 20 AC: 10 INT: +6 MANA: +20 STR: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: SMALL DEX: +25 STA: +15 AGI: +10 HP: +50 3: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1468 6: Increase Magic Resist by 48 : 420: Abjuration: Self: Shield of the Crystalwing Rk. Effect: Rampage (Combat, Casting Time: Instant) at Level 45 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Visit the Buff Lines page in order to see how various beneficial spells can stack with eachother. Slot: WRIST WT: 0.3 Range: 125 Size: SMALL Also consider that the more devastating NPC spells later in game take a long time to cast, about as long as the Bash cooldown. DMG: 11 AC: 10 DMG: 19 Class: SHD Skill: Piercing Atk Delay: 32 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 25 WT: 0.2 Size: SMALL These spells will, however, let the ShadowKnight reduce her downtime by siphoning life at the end of a fight or from a nearby light green. Slot: RANGE Slot: NECK STR: +15 STA: +15 WT: 19.4 Size: LARGE DMG: 52 Class: PAL SHD SV DISEASE: +5 WT: 15.0 Size: MEDIUM CHA: +15 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM With a single arrow you can quickly lay claim to that named and, with the right bow/arrow combination, do so from distances greater than any one player's cast range. Slot: RANGE Category:Shadowknight Spells | EverQuest 2 Wiki | Fandom. Minor Muramite Rune (Level 66 Spells) DMG: 32 Skill: Piercing Atk Delay: 25 The convenience of Shadow Vortex really should not be overlooked because while it may have a higher mana cost than Disease Cloud it's actually the more superior spell, providing you with a fail-safe way to generate aggro. WT: 4.0 Size: MEDIUM [ Disclaimer, Create new user--- Wiki markup help, Install P99] Category:Spells. A: Feign Death was recently changed by the Tuning Team to reflect evolving gameplay issues. WT: 0.4 Size: MEDIUM Skill: 1H Blunt Atk Delay: 22 Slot: PRIMARY Training your group is a good way to end the xp session. Race: ALL, MAGIC ITEM LORE ITEM You can use most weapons, most armor and have some powerful shadowknight only weapons. Haste: +21% AC: 25 DEX: +9 INT: +9 HP: +100 MANA: +80 Mayong Mistmoore, Tserrina Syl'Tor (NPC), A cloaked dhampyre, and A dread widow, MAGIC ITEM I left East Freeport and headed South to Northern Waste of Tarhyl to pick on some A guardian wraith to test the strength of my Spell: Life Leech, Spell: Dooming Darkness and new nuke Spell: Spear of Pain. Race: ALL except DWF TRL OGR HFL GNM, Slot: FINGER AC: 1 Class: ALL except CLR PAL DRU SHM Skill: 1H Slashing Atk Delay: 25 WT: 1.0 Size: TINY STR: +20 DEX: +15 INT: +15 HP: +60 MANA: +40 Class: SHD There are a few instances where using Harm Touch can save the day, often without others noticing. Slot: PRIMARY Shadowknights are 3/4 warrior and 1/4 necromancer, a very powerful mix indeed. Effect: Serpent Sight (Worn) AC: 28 Skill: 2H Slashing Atk Delay: 48 Class: SHD WT: 1.0 Weight Reduction: 0% Class: ALL WT: 3.0 Size: MEDIUM STR: +5 DEX: +5 INT: +10 Race: ALL. AC: 7 Welcome to the Shadow Knight...a heavily armored, reviled, and penalized class. Around those higher levels, raid officers will expect you to snare and fear certain targets, although this tactic is generally restricted to the Plane of Fear and employed against glare lords, tentacle tormentors, phoboplasms, and turmoil toads. Skill: Piercing Atk Delay: 25 WT: 4.0 Range: 150 Size: MEDIUM CHA: -5 Shadow Knight 1.0 Epic Innoruuk’s Curse **Disclaimer: You can potentially skip Step 1-6 all together and begin at Step 7.You must con apprehensive or better to Duriek Bloodpool in Paineel to skip steps 1-6, OR anytime you do a turn-in you’ll need to be invs (or invis vs undead in some cases). Effect: Aura of Blue Petals (Any Slot/Can Equip, Casting Time: 2.0) STR: +7 STA: +5 AGI: +5 HP: +20 Capped out at 180 for Knights, Taunt should not be relied on for aggro as it can fail, having no effect at all, whereas spells cannot fail (when resisted, spells actually generate more aggro). Effect: See Invisible (Must Equip, Casting Time: Instant) at Level 10 AC: 40 Many Lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain. Class: SHD Skill: 2H Slashing Atk Delay: 48 Race: ALL, MAGIC ITEM LORE ITEM NO DROP All too often bash goes ignored when it should be thought of as the cornerstone of Shadow Knights and Paladins alike, the skill itself being a good indicator of the design behind both classes—low damage dealing, highly armored, and all about the timing required in order to prevent potential incoming damage. But for all of the stats that can be stolen from mobs and tacked onto your character, those numbers are not as essential for Shadow Knights as they are for other classes. Effect: Strong Disease (Combat, Casting Time: Instant) at Level 50 Slot: PRIMARY Trying to decide what race to be? 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